Overview
Completed for: Major Project Module as part of the UX Design Masters course at Loughborough University.
Duration: 3 months.
Role: Individual Project
Purpose: Using a human-centered iterative design process, design a research informed digital solution that encourages people to grow their own food at home.
Background
The focus of developing a solution for this project shifted from focusing on the environmental aspect to focusing on the education and experience of growing food at home, which primary research indicated would provide more value to target users.
To align the solution with user goals, development was focused on how a rewarding home gardening experience can be achieved through education, and how people can gain more control over what they eat and support local.
The research stage of this project aimed to identify the barriers that prevent people from growing their own food at home. The purpose of pursuing this research was to explore possible solutions to environmental problems concerning food miles and transparency about the origins of the produce we eat.
To help reduce the environmental impact associated with food production and increase food transparency, people can grow food at home.
Overview of Design Process
Key Insights
Findings from research indicated that there are barriers that dissuade people from growing their own food at home, but there are also factors that encourage people to grow.
Vision Statement
There is an opportunity for a product for apartment dwellers who want to have a rewarding home gardening experience, have transparency about the origin of their produce, and gain the confidence to grow their own food at home but are limited by their lack of knowledge and resources.
Experience Design Principles
Persona
A persona was developed to capture key emotional pain points and goals for users. This persona is used to help create empathy with the target user and to help visualize target users wants and needs to focus subsequent ideation and design.
Concept Generation
Initial Concept Statement
It's Grow Time is an educational app that allows users to purchase produce plants and teaches them how to grow food at home by giving reminders about growing activities and displaying growing requirements for each plant.
User Requirements
MoSCoW
Initial Low-fidelity Testing
Key Journeys
Low-fidelity Testing
User Feedback
Hi-fidelity Testing
User Feedback
Satisfaction
To test user satisfaction of the app’s usability, a 10-question System Usability Scale (SUS) test was given to participants after hi-fi user testing.
Each participant rated the usability on a likert scale from 1-5 where 1 = strongly disagree and 5 = 5 strongly agree. Scores were calculated so that each response was a score out of 100, and these scores were averaged to get the usability score given by each individual. These individual scores were then averaged to get the overall SUS score across all participants.
Based on responses from nine participants, the SUS score was 89.17, which is above the acceptable threshold.
Note: Ideally, another round of user testing and SUS tests would be conducted with a refined iteration of the hi-fidelity prototype, however, this was not possible due to time constraints.
Final Outcome
Video Prototype
Interactive Prototype
Customer Journey
Sitemap
Evaluation of UX Vision
To evaluate alignment of the final solution and the UX vision statement, participants who completed hi-fi user testing answered the following questions on a likert scale from 1-5 (1 = strongly disagree, 5 = strongly agree):
I feel that this app would give me the confidence to grow food at home.
I think that this app would help me learn how to grow my own food at home.
I think that this app would provide me with a rewarding experience.
I think that this app would help me be more aware of where my food comes from.
Each question was targeted at an element of the UX vision in order to identify what can still be improved in the design so that it satisfies the vision. The graph shows that overall, participants evaluated the app highly on all questions, however, there is still room for improvement. Specifically, the app needs to help people be more aware of where their food comes from so this is the most important element to be addressed in future design iterations.